Upcoming Blender features

I will be coding new features for Blender, stay tuned...

Wednesday, 2 May 2012

Blender-Cycles Ray Length node output

As I promised I'll try to code new features for Blender, to warm up with the source code base, lets start with some small features first, like this one: Ray length output for LightPathNode: -What? For every ray that hits a surface, Cycles executes shader graph of the surface material hit point. The ray length output will correspond with the ray indicated in the other outputs (is xxxx ray). So in short, it is the length...

Monday, 30 April 2012

Welcome to Agus3D blog!

Welcome to Agus3D blog! Another space to share whatever 3D I made or I find. You can expect here mixed stuff from cool art work to detailed technical news/opinions/tutorials. My main 3D tool is Blender, I use it for make art work and now i'll start doing some development and contributing back, You can also expect a pretty in-depth content here, where 3d geeks will feel like a fish in water, so if you found something interesting here, subscribe/follow...