![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeP330QbvYOEbtBFZBPGoQzkjpbeF250LOqoVpxUuz-JDhb1JXwmSBL79XCdNK-lvoW5BKhB7g1qGupTrwlM7BycXeWgzFwsiFvNr8TJtaAKFf5kx3Y-g_cHC5OAc-aBc_8Qb2TWpTt6U/s1600/T05.jpg)
As I promised I'll try to code new features for Blender, to warm up with the source code base, lets start with some small features first, like this one:
Ray length output for LightPathNode:
-What?
For every ray that hits a surface, Cycles executes shader graph of the surface material hit point. The ray length output will correspond with the ray indicated in the other outputs (is xxxx ray). So in short, it is the length...